HHtMM was made in 30 days, with the last few of those days being on a very slow, finnicky laptop. Please bear with me!

Known Issues:
- If Helen's total shield is above 15, she may start some fights with 15/x+15 shield despite this.
- Reloading a save from winning a fight will result in harmless 'replace' errors appearing under each item rewarded. Working on a fix for this.

Furthermore, be sure to save often! New systems are being utilized for this game and they may still have undetected issues.

Thank you! ♥

1.0.1
- Fixed the 'Cannot find a closing tag for <<capture>>' *2 bug in the Wine Cellar. For want of a /, the war was lost. Whoops!

1.0.2
- Fixed the 'Tentacle Pit' bad end's rewind function breaking if you attempted to use it after succumbing to the gas trap later.
- The game was still utilizing online assets for the Maps, specifically. This has been fixed to utilize the offline pathed assets instead.
 - One such map was misnamed. It is now behaving.
- A few minor inventory UI bits that were irritating me have been smoothed over (superfluous +'s, flat totals after percentages looking weird, etc)
- Fixed an errant <<if>> tag from an abandoned piece of scripting in the Makeshift Bar (cleaning room door). 

1.0.3
- Due to a problem with Twine's archival import system, when I moved the project from my laptop back to my main workstation upon arriving home, it failed to update and thus erased fixes made during the final pre-release version, 1.0, and 1.0.1. Those fixes have been restored. Sorry!
- A tile in the Makeshift Bar would allow access into THE VOID. Fixed. 

1.0.4
- A locked door upstairs was allowing entry. Fixed.

1.0.5
- Void-access direction upstairs removed from bottom-center tile. Whoops.
- 'Back' was appearing in the new 'Ero' button version of the Fantasize menu. It shouldn't have been, and took you to some MERCANOID-specific menu options. Bypassed/fixed.
- Incredibly Evil Knife's attacks both referenced the character's Main weapon in flavour text, not the equipped subweapon. Fixed.
- Embrace Of Our Lady could be used constantly due to an oversight with how Cooldown items work. Fixed.
- During the final boss...
 - On the first attempt, Jaycie's revival perk may not have worked. Fixed.
 - Regen would carry on between attempts. Fixed.
 - Charging states would carry on between attempts and break stuff. Fixed.

1.0.6
- A multi-attack possibly made by Mandrakes would trigger their end-of-turn status checks twice, causing them to take two ticks of DoT, etc on one turn.
- When Helen takes the Winchester (if Jaycie sends it up), the icon now disappears for the sake of consistency with other item pickups.
- Upon restarting the final boss, some status effects would linger. This was thought to be fixed. It should now be definitely fixed. 

1.0.7
- Fixed the missing tag in the Kitchen description that was causing an error to appear. This was a messup of a fix in 1.0.6.
- Fixed the Mandrakes not properly directing to their bad end upon being defeated by them. Sorry!
- Fixed a whole bundle of mispellings.

1.0.8
- It was still possible to move during a conversation cutscene after the Mandrakes fight, which would severely break the progression of the game. Fixed.